In addition to the skills mentioned above: Magery & Evaluate Intelligence, Necromancy & Spiritspeak, Mysticism & Focus or Imbuing, Ninjitsu, Bushido, Chivary and Spellweaving Animal Taming, Parry and Musicianship also count when determining whether a template is focused or not. Focused players, having no more than 30.0 modified skill points in another main skill set will be able to benefit from a raised cap to 25%. Ie those that focus in only one spell school. This bonus from items is capped against other players at 20% except for ‘pure’ templates In pvp playstyles consideration is also given to the ‘spell damage increase’ property found on some items and effective for magic users, though not for warrior’s casting skills. The spells cast by these templates are mainly, though not exclusively, travel spells, healing and cure, invisibility and summoned creatures. In these cases the damage spells have little impact and some buff/debuff spells, such as ‘bless’ cannot be cast at all. Magery, without evaluate intelligence, is sometimes used in templates. Three of these have an essential support skill, bracketed together these pairs can be referred to as a ‘skill set’ and are as follows: Magic users’ casting skills are magery, mysticism, necromancy and spellweaving. Ninjitsu is also widely used in thief templates. Warriors’ casting skills are chivalry, bushido and ninjitsu. The second group are warriors, for whom the casting skill enhances and supports their weapons ability. Spell casting skills fall within two distinct groups, the main group are true magic casters, in which some form of casting skill is their main offence and defence.
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